Large City: Siod Fëv Gri

Siod Fëv Gri

Siod Fëv Gri
Example Wood Elf architecture.
StateIrus
ProvenceZduvwachyhyëmgwë Diocese
Sub ProvenceMōtsyarvo̠tǟqüe Parish
RegionÊga-g̈iyèko Prairie
Founded1448
Community LeaderLord Trêm
Area188 km2 (75 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation4440 m (14566 ft)
Average Yearly Precipitation72 cm/y (28 in/y)
Population44803
Population Density238 people per km2 (597 people per mi2)
Town AuraTruename Magic
Naming
Native nameSiod Fëv Gri
Pronunciation/sjod/ /fɛv/
Direct Translation[reverse] [propaganda]
Translation[Not Yet Translated]

Siod Fëv Gri (/sjod/ /fɛv/ [reverse] [propaganda]) is a subtropical Large City located in Mōtsyarvo̠tǟqüe Parish, Zduvwachyhyëmgwë Diocese, within the Irus.

The name Siod Fëv Gri is derived from the Sylvin language, as Siod Fëv Gri was founded by Gadsh, who was culturaly Wood Elf.

Climate

Siod Fëv Gri has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 18°C (64°F). Siod Fëv Gri receives an average of 72 cm/y (28 in/y) of precipitation, most of which comes in the form of rain during the spring. Siod Fëv Gri covers an area of nearly 188 km2 (75 mi2), and an average elevation of 4440 m (14566 ft) above sea level.

Overview

Siod Fëv Gri was founded durring the early 15th century in winter of the year 1448, by Gadsh. The establishment of Siod Fëv Gri was somewhat plagued by a lack of willing colonists, leading to Gadsh electing to pay people to resettle in Siod Fëv Gri.

Siod Fëv Gri was built using the conventions of Wood Elf durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Siod Fëv Gri is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Siod Fëv Gri is buildings folow an organic layout of spacious flagstone streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Siod Fëv Gri's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. Astonishigly, the unusual though effective defenses are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Siod Fëv Gri has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Siod Fëv Gri’s streets.

Civic Infrastructure

Siod Fëv Gri possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Siod Fëv Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Siod Fëv Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Siod Fëv Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Siod Fëv Gri's parks.

Siod Fëv Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Siod Fëv Gri.

Siod Fëv Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Siod Fëv Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Siod Fëv Gri has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Siod Fëv Gri has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Siod Fëv Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Siod Fëv Gri has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Siod Fëv Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Siod Fëv Gri's public wards, blessings, and other arcane systems.

Siod Fëv Gri has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Siod Fëv Gri possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Siod Fëv Gri's grid is powered by hydrogalvanic generators.

Siod Fëv Gri's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Siod Fëv Gri has a first rate hospital which caters to anyone in need of long term medical care.

Siod Fëv Gri has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Siod Fëv Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Siod Fëv Gri's natural decorations nor waterways.

Siod Fëv Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Siod Fëv Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Siod Fëv Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Siod Fëv Gri is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Siod Fëv Gri's bank was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

In Siod Fëv Gri every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Ice Elemental, Small near Siod Fëv Gri are known to be almost tame, such that they can be put to domestic use.

Siod Fëv Gri's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves long periods of drunkenness to channel Truename Magic energies of tier 1 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 85
  • Farmers: 131
  • Farm Laborer: 224
  • Hunters: 154
  • Milk Maids: 104
  • Ranchers: 57
  • Ranch Hands: 107
  • Shepherds: 121
    • Farmland: 179660 m2
    • Cattle and Similar Creatures: 11200
    • Poultry: 134409
    • Swine: 8960
    • Sheep: 448
    • Goats: 89
    • Horses, Mounts, and Beasts of Burden: 4480

Craftsmen

  • Arms and Toolmakers: 95
  • Blacksmiths: 106
  • Bookbinders: 56
  • Buckle-makers: 63
  • Cabinetmakers: 104
  • Candlemakers: 172
  • Carpenters: 133
  • Clothmakers: 109
  • Coach and Harness Makers: 46
  • Coopers: 128
  • Copper, Brass, Tin, Zinc, and Lead Workers: 65
  • Copyists: 43
  • Cutlers: 37
  • Fabricworkers: 99
  • Farrier: 289
  • Furriers: 28
  • Glassworkers: 140
  • Gunsmiths: 98
  • Harness-Makers: 41
  • Hatters: 88
  • Hosiery Workers: 32
  • Jewelers: 51
  • Leatherwrights: 109
  • Locksmiths: 46
  • Matchstick makers: 71
  • Musical Instrument Makers: 62
  • Painters, Structures and Fixtures: 56
  • Paper Workers: 63
  • Plasterers: 58
  • Pursemakers: 74
  • Roofers: 47
  • Ropemakers: 44
  • Rugmakers: 44
  • Saddlers: 84
  • Scabbardmakers: 88
  • Scalemakers: 47
  • Scientific, Surgical, and Optical Instrument Makers: 29
  • Sculptors, Structures and Fixtures: 43
  • Shoemakers: 43
  • Soap and Tallow Workers: 151
  • Tailors: 289
  • Tanners: 56
  • Upholsterers: 65
  • Watchmakers: 59
  • Weavers: 135
  • Whitesmiths: 36

Merchants

  • Adventuring Goods Retellers: 31
  • Arcana Sellers: 30
  • Beer-Sellers: 61
  • Booksellers: 66
  • Butchers: 106
  • Chandlers: 121
  • Chicken Butchers: 119
  • Entrepreneurs: 46
  • Fine Clothiers: 117
  • Fishmongers: 112
  • Florists: 26
  • Potion Sellers: 78
  • Resellers: 213
  • Spice Merchants: 62
  • Wine-sellers: 86
  • Wheelwright: 73
  • Woodsellers: 42

Service workers

  • Bakers: 320
  • Barbers: 208
  • Coachmen: 64
  • Cooks: 203
  • Doctors: 94
  • Gamekeepers: 74
  • Grooms: 39
  • Hairdressers: 154
  • Healers: 122
  • Housekeepers: 128
  • Housemaids: 224
  • House Stewards: 128
  • Inns: 43
  • Laundry maids: 81
  • Maidservants: 172
  • Nursery Maids: 80
  • Pastrycooks: 160
  • Restaurateur: 194
  • Tavern Keepers: 213

Specialized Laborer

  • Ashworkers: 61
  • Bleachers: 39
  • Chemical Workers: 25
  • Coal Heavers: 97
  • In-Town Couriers: 104
  • Long Haul Couriers: 104
  • Dockyard Workers: 95
  • Gas Workers: 21
  • Hay Merchants: 36
  • Leech Collectors: 113
  • Millers: 95
  • Miners: 109
  • Oilmen and Polishers: 71
  • Postmen: 101
  • Pure Finder: 60
  • Skinners: 124
  • Sugar Refiners: 25
  • Tosher: 74
  • Warehousemen: 165
  • Watercarriers: 100
  • Watermen, Bargemen, etc.: 128

Skilled Laborers

  • Accountants: 57
  • Alchemist: 69
  • Clerk: 97
  • Dentists: 45
  • Educators: 137
  • Engineers: 65
  • Gardeners: 45
  • Mages: 33
  • Plumbers: 48
  • Pharmacist: 53
  • Professors: 19
  • Scientists: 33
  • Wizards: 19

Civil Servants

  • Adventurers: 44
  • Bankers: 60
  • Civil Clerks: 101
  • Civic Iudex: 52
  • Consultants: 28
  • Exorcist: 104
  • Fixers: 52
  • Kami Clerk: 86
  • Landlords: 86
  • Lawyers: 57
  • Legend Keepers: 74
  • Militia Officers: 373
  • Monks, Monastic: 144
  • Monks, Civic: 140
  • Historian, Oral: 99
  • Historian, Textual: 52
  • Policemen, Sheriffs, etc.: 97
  • Priests: 179
  • Rangers: 59
  • Rat Catchers: 68
  • Scholars: 71
  • Spiritualist: 78
  • Slayers: 25
  • Storytellers: 162
  • Military Officers: 165

Cottage Industries

  • Brewers: 124
  • Comfort Services: 186
  • Enchanters: 48
  • Herbalists: 50
  • Jaminators: 160
  • Needleworkers: 135
  • Potters: 81
  • Preserve Makers: 140
  • Quilters: 62
  • Seamsters: 235
  • Spinners: 131
  • Tinker: 47
  • Weaver: 114

Artists

  • Actors: 47
  • Architects: 17
  • Bards: 72
  • Costumers: 27
  • Dancers: 55
  • Drafters: 29
  • Engravers: 35
  • Fine Furniture Carpenters: 22
  • Glaziers: 47
  • Inlayers: 43
  • Musicians: 140
  • Painters, Art: 23
  • Playwrights: 46
  • Sculptors, Art: 40
  • Wood Carvers: 149
  • Writers: 135

Produce Industries

  • Butter Churners: 140
  • Canners: 144
  • Cheesmakers: 179
  • Ice Merchants: 20
  • Millers: 87
  • Picklers: 75
  • Smokers: 59
  • Stockmakers: 49
  • Tobacconists: 70
  • Tallowmakers: 99

17095 of Siod Fëv Gri's population work within a Foundational Occupation.

25468 of Siod Fëv Gri's population do not work in a formal occupation, but do contribute to the local economy. 2240 (5%) are noncontributers.

Points of Interest

Siod Fëv Gri was unknowingly built atop something unstable, and now that substrate is crumbling. It may be swampy ground or a decaying coastline, or it could be an ancient buried city that’s now giving way. In the case of some antique habitation, the denizens that once lived there might be boiling upward as their home is collapsing, or new opportunities may be revealed even as the community’s present structure is ruined.

The center of Siod Fëv Gri's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of secured a clean water supply for . Siod Fëv Gri's militia's elite squad is named after .

History